Had my first day back at Univeristy today, since second year I worked at Canalside Studios for a placement year (year in industry) and have had the chance to work at Four Door Lemon for a summer internship thereafter. It’s been a lot of fun and I feel I’ve developed quite a bit over that time, still a long way to go yet
. I’m looking forward to getting stuck in into my final year (though while it’s termed that, it’s actually 8 months with 7 months of teaching.) Pretty scary to think that I’ve not got very long left at University.
This weekend just gone, I played through the first three episodes of Alan Wake, which has been pretty awesome so far. Reminds me of Stephen King meets Twin Peaks. As part of our final year we do a team project. Today we carried out personality tests, which said that I’m a “implementor-innovator.” I think we’re all a little anxious to find out the teams we’ve been assigned on Friday.
Lap has posted an interesting insight into his feelings on the Design Process at Huddersfield University, while my experiences have been similar there’s a couple of points we differ on. A good thought provoker anyway.

So, a couple of weeks back I finished Uncharted 2. I did most the game on hard, but dropped the difficulty down at the end because I wanted to get the game done and it seemed to get a little too difficult. In my view the first half of the game was great, but the second half felt slightly less polished. All in all a very enjoyable experience. Uncharted 2 does well in so many areas, whether it’s beautiful graphics, great audio, involving story writing/character animation (that just make the characters really come to life) and some really excellent levels. While sequels are things that I’ve come to dread to a certain extent these days (I was very disappointed by GTA IV) Uncharted 3 is definitely a game I would like to see made, perhaps as a final instalment.