After buying GTA IV at midnight launch (I was third in the queue, yay) it has taken me just over three years to complete the game. As a once die hard GTA fan (I spent many of my teenage years running GTA fan sites, modding the games and playing the various multiplayer mods for VC and SA) I think this says a lot about the direction that GTA IV took. There is no doubt that when GTA IV was released it was considered a pretty game and as one of the first titles to leverage NaturalMotion’s animation tech character movements were far more realistic than the canned loops which were very visible in the prequels. Both are nice, I guess, but like most people I’ve never played GTA for its graphics or for the quality of its animations. I played it because it was the ultimate in sandbox action games, I consider Vice City to be perhaps the best game I’ve ever played and San Andreas is also a fantastic game once you get into it, GTA IV took all that away.
Vice City not only offers better core gameplay in its story, it exceeds in every possible way, from the perfect setting to the epitomal 80s soundtrack, vast ranges of fun and beneficial side missions and great vehicle options. San Andreas takes away some of the great elements of Vice City and adopts a setting which in my view is nowhere as good as 80s Miami, but despite this it presents great new game mechanics, weapons and vehicles that compel you to carry on and see what’s next and all in all is a great game nonetheless. IV takes all that away in favour of a much more realistic adventure, it does not feature jetpacks, Harrier jump jets, hovercraft, tanks. Instead the missions are rarely more diverse than simple car chases and rooftop gun battles, they do not compel you to carry on playing because you know that the next mission is just more of the same.
When I played Just Cause 2 last year, it was as though I had found all the sort of gameplay that should have been in GTA IV, from the offset Just Cause 2 is like having completed Vice City or San Andreas and having the best vehicles and weapons to cause havoc. These are games that you want to keep playing even after the main story arc is done – clearly boasting strong and rich designs.
With IV, Rockstar obviously focussed on changing their formula in favour of increased realism, I can understand the reasons why they went down that road, but I think it is evident to all that their formula was already pretty damn good. I think this is fair to say and I believe that most the guys at Rockstar will agree. From what I’m told, the last IV expansion pack introduced actually fun gameplay, so it looks like the problem is recognised and being resolved. I wouldn’t be surprised if GTA V goes back to its roots and I have high hopes that it will be a great game up their with Vice and San An.
I’ve now bought Portal 2 and borrowed Mass Effect 2. Having played about an hour on each so far. Portal 2 seems good so far, the frequency of load times seems to be as bad as in Half Life 2, but that’s a small gripe really. So far I’ve not seen much difference to the first Portal, but I expect it will come into its own in due course. I didn’t complete the original Mass Effect, while I really liked some of the story elements and cinematics I found the game too frustrating. The combat system was shit and the objective system was non-existent, I was constantly unsure exactly where I was meant to be going. Mass Effect 2 seems to have addressed the problems that prevented me from playing ME1, it’s story seems strong and the visuals are fantastic. They also seem to have dialed back on the RPG’ness which is good for me as I don’t really enjoy RPG gameplay. I’m excited about playing both games and I’m sure they’ll live up to their hype.