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RT @KatVHarris: Hi All! I managed to get @Microsoft LUIS.ai (natural language service) working w/ @unity3d here's a post: https://t.co/sAJb 0
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Dale Henry @SCEdDisruptor
RT @DanielJMoran: Using the stencil buffer to make x-ray character outlines in my next video! Whooooaaaaaa #gamedev #unitytips https://t.co 0
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Dale Henry @SCEdDisruptor
RT @udonengineering: Use [HelpURL()] at the top of your scripts to use any link as your documentation. #gamedev #UnityTips https://t.co/rIj 0
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Michael @NND92
RT @Twirlbound: For those interested, it's a stunning new realtime GI solution released by Sonic Ether. https://t.co/kWb9bhmAR4 #unitytips 0
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neolome @neolome
RT @Twirlbound: For those interested, it's a stunning new realtime GI solution released by Sonic Ether. https://t.co/kWb9bhmAR4 #unitytips 0
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Sompom @InSompom
RT @Twirlbound: For those interested, it's a stunning new realtime GI solution released by Sonic Ether. https://t.co/kWb9bhmAR4 #unitytips 0
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Indie GameDev Bot @IndieGameDevBot
For those interested, it's a stunning new realtime GI solution released by Sonic Ether. https://t.co/kWb9bhmAR4 #unitytips #madewithunity 0
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Twirlbound @Twirlbound
RT @CinemaSuiteInc: Here's some cool free magic effects you can use in your #Unity3d project! https://t.co/lal0YTh9Hr #gamedev #UnityTips 0
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Indie GameDev Bot @IndieGameDevBot
Here's some cool free magic effects you can use in your #Unity3d project! https://t.co/lal0YTh9Hr #gamedev #UnityTips 0
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Cinema Suite @CinemaSuiteInc
RT @grtoth: Hacky #unitytips: U can pause the game via script with EditorApplication.isPaused = true Useful to check specific moments (lik… 0
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Will @hogtrick
When Gizmos are not enough, use GameObjects with "EditorOnly" tag, they will be automatically removed when building the game #UnityTips 0
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Ivan Gabriel @iggitweets
Add event listeners to button in inspector #unitytips https://t.co/VrBwebogNe 1
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mgear @unitycoder_com
Making a tile-based 2D game? Turn off anti-aliasing and use "16-bit rgb" on your tiles in the import settings. It will save time. #unitytips 0
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MEOWZ @OfficialMeowz
RT @WazzaM0: #gamedev #unity3d #unitytips Learn how to improve workflow! Use this working example with documented techniques. https://t.co 0
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Warwick Molloy @WazzaM0
RT @udonengineering: Use [HelpURL()] at the top of your scripts to use any link as your documentation. #gamedev #UnityTips https://t.co/rIj 0
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Matei Giurgiu @mateigiurgiu
RT @KarlJamesJones: Use a raw image instead of a tiled sprite when using small tiles for much less triangles! #unitytips #unity3d https://t 0
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Jasper zhang @zsjasper
We struggle with this garbage process all the time on @AdvGuildGame, read up. #unitytips #mobileapps #indiegames https://t.co/QPKmwui7zd 0
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Weslo @wrockholz
RT @GoodbyeWorldJON: Pro tip: make sure you're not calling Input.ResetInputAxis() every frame... #gamedev #unitytips 0
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TNT Droid @TNTDroid
Pro tip: make sure you're not calling Input.ResetInputAxis() every frame... #gamedev #unitytips 0
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Hallway Enthusiast @GoodbyeWorldJON
RT @DanielJMoran: Did you know you can animate the Anchor and Pivot of Rect transforms? #gamedev on #unitytips Tuesday! @unity3d https://t. 0
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Little Bug Games @LittleBugGames
RT @DanielJMoran: Did you know you can animate the Anchor and Pivot of Rect transforms? #gamedev on #unitytips Tuesday! @unity3d https://t. 0
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Gunnar Clovis @GunnarClovis
RT @skinwalkz: Started using Singleton class instead of doing GameObject.Find("") every time I need to access the Level Manager #unitytips 0
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RT @skinwalkz: Started using Singleton class instead of doing GameObject.Find("") every time I need to access the Level Manager #unitytips 0
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Nauta News @nautabotnews
Started using Singleton class instead of doing GameObject.Find("") every time I need to access the Level Manager #unitytips #gamedev 0
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Stanislav Hristov @skinwalkz
Frustrating day today setting up mobile buttons #unity #unitytips Driving us insane... 😖😖😖 0
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THREE KITTEN @ThreeKittenDigi
RT @PracticNotWords: [Development] Tips to boost your game performance in @unity3d : https://t.co/TNoYzGSgnr #gamedev #unity3d #unitytips h… 0
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Andrew Borisov @ibobojohn81
RT @drspoik: Don't want to allow certain values, but can't use [Range()] 'cause of limits? Use OnValidate()! #unitytips @unity3d https://t. 0
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Mauricio Figueira @mauri_up
RT @drspoik: Don't want to allow certain values, but can't use [Range()] 'cause of limits? Use OnValidate()! #unitytips @unity3d https://t. 0
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DidiGaemB (Adrien) @DidiGameBoy
RT @grtoth: Hacky #unitytips: U can pause the game via script with EditorApplication.isPaused = true Useful to check specific moments (lik… 0
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DidiGaemB (Adrien) @DidiGameBoy
RT @demigiant: Beware, #unity3d EditorGUI.DelayedTextField/Int/Float might look awesome, but they don't work correctly with the undo system… 0
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Dmitriy Yukhanov @dmitriy_focus
RT @grtoth: Hacky #unitytips: U can pause the game via script with EditorApplication.isPaused = true Useful to check specific moments (lik… 0
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Roger Luiz @rogerluiz
//thinkingAboutBananas is called once per frame #unityTips 0
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RT @GameDevelopTips: #unitytips How to run two animations at the same time: https://t.co/A5yPqO92Rs #madewithunity #gamedev #indiedev 0
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Marco mignano @Marcomignano3
RT @GameDevelopTips: #unitytips How to run two animations at the same time: https://t.co/A5yPqO92Rs #madewithunity #gamedev #indiedev 0
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TNT Droid @TNTDroid
#unitytips How to run two animations at the same time: https://t.co/A5yPqO92Rs #madewithunity #gamedev #indiedev 0
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GameDeveloperTips @GameDevelopTips
RT @Graham42x: "Case Study - XRay Vision" https://t.co/MikfELy6UT Another great video in a superb series by @DanielJMoran #GameDev #Graph 0
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RGV @We_RGV
RT @Graham42x: "Case Study - XRay Vision" https://t.co/MikfELy6UT Another great video in a superb series by @DanielJMoran #GameDev #Graph 0
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RT @Graham42x: "Case Study - XRay Vision" https://t.co/MikfELy6UT Another great video in a superb series by @DanielJMoran #GameDev #Graph 0
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GameDev @GameDevAuto
"Case Study - XRay Vision" https://t.co/MikfELy6UT Another great video in a superb series by @DanielJMoran #GameDev #Graphics #unitytips 0
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Graham McGregor @Graham42x
PSA: If you are using NGUI do not instantiate widgets without explicitly setting the parent, crazy knock-ons can occur. #unitytips 0
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Galen Ryder @GalenRyder
RT @The Knights of Unity: How about some #unitytips ?https://t.co/xAH17bUqYc … #gamedevhttps://t.co/wFRBFfdatd https://t.co/IN4uYmA58N 0
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GD @game_developers

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