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RT:sfjohansson: #Unity3Dtips ...in case you want the latest monodevelop but need to use unity 4.2, just repl... http://t.co/q9qqh1cSXY 0
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Unity3DBot @Unity3DBot
Losing audio memory? Try flushing FMOD: AudioSettings.SetDSPBufferSize(--). You can "Get" first for current. #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
Unity _does_ support-ish passing headers with get requests. Use the post constructor with no data (just not on PS3?). #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
Strings are among the worst choices of data for unity to native marshaling: http://t.co/wGJPHz4lcm @ 17:00 #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
Let's see how often / for how long I can maintain this. Thanks to Jay for spurring me along. @unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
#Unity3DTip Press Cmd-' (Ctrl-' on PC) to bring up the Unity documentation for your currently selected symbol in MonoDevelop 0
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Barnaby Smith @mvinetwork
RT:Evolver3D: Ray + cast sabe o que é? #unity 3d #engine #UnityTech #Unity3Dtips http://t.co/51Nmbl4wBh ... http://t.co/HMIPxaoogy 0
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Unity3DBot @Unity3DBot
RT @SimonDarksideJ: Shadows workaround for @Unity3D on #WP8 until they fix the driver issue http://t.co/rB5Njec7g7 #unity3dtips ALso good … 0
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Shadows workaround for @Unity3D on #WP8 until they fix the driver issue http://t.co/rB5Njec7g7 #unity3dtips ALso good for general shadows 0
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Simon (darkside) J @SimonDarksideJ
RT @unity3dexpert: #Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. http:/… 0
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Radu Milici @Bloodbrand
RT @unity3dexpert: #Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. http:/… 0
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Pablo Rojo @projotw
#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. http://t.co/fXkML3KvQX" 0
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Unity3d Expert @unity3dexpert
Unity Patterns, great new #unity scripts site with tutorials to boot http://t.co/d53vVx0wlr check it out @unity3d #unity3dtips 0
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Simon (darkside) J @SimonDarksideJ
RT @remigillig: #Unity3Dtips revelation : double-taping F key makes the scene view lock onto the selected object 0
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Simon (darkside) J @SimonDarksideJ
@BuckyTalks start with building a simple game. Don't focus too much on GUI at first. Then build from there. Don't read but DO! #unitytips 0
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Unity3d Expert @unity3dexpert
@nickgravelyn: Decided to gather up my various #unity3dtips scripts and keep them in a nice repo instead of on Gist. https://t.co/ePVXFFBDIG 0
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Simon (darkside) J @SimonDarksideJ
RT @BahamutZaero: #Unity3Dtips Make use of physics layer masking! Don't do tag and name testing when the physics system can do it for you 0
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Simon (darkside) J @SimonDarksideJ
RT @xeleh: Change a script’s execution order dynamically (from script) #Unity3Dtips http://t.co/HqSSAlVp4K 0
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Simon (darkside) J @SimonDarksideJ
The #unity3d inspector doesn't seem to tolerate enums with a non-default underlying type. #unity3dtip. I'm using 3.x, haven't tested 4.x. 0
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Liam Cary @liam_cary
#Unity3DTip Use .rsp files in Assets/ to specify command line arguments to the Mono compiler 1
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Barnaby Smith @mvinetwork
Dont forget to follow us on Instagram at @stampedent for the Unity Coaches Tip of the Week!!!! #ctbw #unitytips 0
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StampedEntertainment @StampedEnt
@unity3dexpert Create empty game object (ctrl + shift + N) is always a favorite shortcut of mine. #unity3dtip 0
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Jonathan Bro @J_A_Bro
What is the best tip or trick you'd like to share with your fellow Unity developers? Use #unity3dtip 2
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Unity3d Expert @unity3dexpert
#Unity3Dtips Native plugins once loaded in editor are not unloaded. To test recompiled plugins either restart #Unity3D or build & run app 0
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Robert Castle @DrRobertCastle
RT @DevinReimer: Use [SeralizeField] to a field allows to be serialized (editable in editor). But will remain private #unity3dtips 0
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Simon (darkside) J @SimonDarksideJ
You can override bone rotations in LateUpdate() #unitytips #gcap13 http://t.co/dLX2voUMIO 0
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Xavier Ho @Xavier_Ho
RT @LudemeGames: #Unity3Dtips Tip of the day 13(b) - Don't use Resources at all! Use AssetBundles. via @gekido 0
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Simon (darkside) J @SimonDarksideJ
A simple "Comment" component for #Unity3D #Unity3Dtips: https://t.co/0pj2uPgZ5D 1
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Jose @xeleh
RT @stefstivala: Managing Memory in #Unity3Dtips http://t.co/3ZsCTCBWYh some usefull tips.. 0
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Simon (darkside) J @SimonDarksideJ
RT @tomkillen: #unity3dtips Instead of making vars public to expose them to the editor, keep them private but tag them as [SerializeField] 0
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Simon (darkside) J @SimonDarksideJ
RT @PaulUsul: #Unity3dtips if U use GUILayoutUtility GetLastRect it has to be when Event.current.type == EventType.Repaint or width/h = 1 0
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Simon (darkside) J @SimonDarksideJ
RT @_Teejay5: OOH, I was wondering how to add my own hotkeys to #Unity3Dtips, sweet! http://t.co/ErXPhIfIk0 0
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Simon (darkside) J @SimonDarksideJ
RT @DGIStudents: #unity3dtips when it comes to timer and events, try using coroutines! No overhead CPU cost. http://t.co/gI3bE8L1Cu 0
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Simon (darkside) J @SimonDarksideJ
#unity3dtips quick tip Use transform a lot? Cache it in your start function! private Transform _myTransform; set _myTransform = transform; 0
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Simon (darkside) J @SimonDarksideJ
RT @SkydivingApps: #Unity3Dtips Making Volumetric Light Tutorial http://t.co/mOOKYBp4hj 0
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Simon (darkside) J @SimonDarksideJ
RT @mvinetwork: #Unity3DTip To make Handles.Label actually readable, supply a custom GUIStyle specifying a sensible font size/colour 0
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#Unity3DTip To make Handles.Label actually readable, supply a custom GUIStyle specifying a sensible font size/colour 0
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Barnaby Smith @mvinetwork
RT @rob_caporetto: #unity3dtips/iOS folks - a post covering how to tweak a Unity project to build with Xcode 5. http://t.co/G96AJfbLz7 0
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Simon (darkside) J @SimonDarksideJ
Fantastic OO tips RT @Unity3DBot: The top 5 things I've learned as a Unity developer - by John Warner http://t.co/yVZHMIRING #Unity3Dtips 0
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Simon (darkside) J @SimonDarksideJ
How to Fix The ref script on this Behaviour is missing! #Unity3Dtips http://t.co/OjihbpeGVS w/ #Free .unitypackage http://t.co/P9pOIbyJlu 0
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Simon (darkside) J @SimonDarksideJ
One of the simplest and best @unity3d tutorials I've seen for a while http://t.co/kP2tQIZiFu a 2.5D runner game #unity3dtips 0
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Simon (darkside) J @SimonDarksideJ
Great info RT @mcarriere: Organize your Unity Project! http://t.co/517NjhogNJ #unity3dtips 0
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Simon (darkside) J @SimonDarksideJ
RT @CoherentLabs: Oldie, but goldie :) 50 Tips for Working with #unity3dtips (Best Practices) http://t.co/liXWUeuAfx #GameDev 0
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Simon (darkside) J @SimonDarksideJ
#Unity3DTip All moving objects with a collider should have a rigidbody to avoid static collision regeneration cost 5
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Barnaby Smith @mvinetwork
RT @gamasutra: From zero to 60 fps in 14 days: Optimizing in Unity http://t.co/0cpk17yvTJ #unity3dtips @Unity3DBot 0
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Simon (darkside) J @SimonDarksideJ
#Unity3dTips: First Update is another Start/Awake/OnEnable that you can use. #unity3d 0
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Sergey Mohov @krides
#UnityTips If you want Unity Android Remote to run in portrait mode, scale the Unity game preview accordingly before pressing play 0
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Seb @Skizomeuh
You can run multiple instances of #Unity3d if you start it from terminal #unity3dtip 2
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Hima @himatako

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