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RT:DWishR: ~11MB of bonus video memory should be arriving with the next PS3 release. Just FYI. #Unity3d #Unity3dTips http://t.co/xLhUAeBz2S 0
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Unity3DBot @Unity3DBot
RT : ~11MB of bonus video memory should be arriving with the next PS3 release. Just FYI. #Unity3d #Unity3dTips 0
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ECbotOfficial @ECbotOfficial
~11MB of bonus video memory should be arriving with the next PS3 release. Just FYI. #Unity3d #Unity3dTips 0
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Ryan Medeiros @DWishR
#UnityTips: Cuadruple-click an object in the hierarchy tree to make the scene camera follow it while moving. 1
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Javi Cepa @JaviCepa
#UnityTips: Make your own "CustomMB:MonoBehaviour" replacement class and make every script inherit from that. Add there your fav methods. 0
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Javi Cepa @JaviCepa
#UnityTips: Try to keep your classes as short/specialized as possible. Use C# interfaces to guarantee "connection" between them. 0
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Javi Cepa @JaviCepa
#UnityTips: Monodevelop likes to crash. Save frequently. Also: http://t.co/8MJVaUNRQL 0
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Javi Cepa @JaviCepa
#UnityTips: A good physics combo: use Unity physics for collision detection but your code for collision response+movement 0
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Javi Cepa @JaviCepa
#UnityTips: Use [ExecuteInEditMode] attribute before your class to run code in edit mode 0
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Javi Cepa @JaviCepa
#UnityTips: Fix the "missing monobehaviour" issues with this: http://t.co/TdlNNGZc79 0
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Javi Cepa @JaviCepa
#UnityTips: Right click on inspector tab and select "debug" for hidden component options 0
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Javi Cepa @JaviCepa
#UnityTips: 2D colliders require a rigidbody2D component to throw "ontrigger" events (possible bug?) 0
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Javi Cepa @JaviCepa
#UnityTips: 50 Tips for Working with Unity (Best Practices) http://t.co/N6IVupFbch 1
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Javi Cepa @JaviCepa
RT @JaviCepa: #UnityTips: 2D physics and 3D physics don't interact with each other at all 0
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Andrei Pambuccian @codingteddybear
#UnityTips: 2D physics and 3D physics don't interact with each other at all 0
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Javi Cepa @JaviCepa
#UnityTips: You can now reorder the hierarchy with drag and drop (Unity 4.5) 1
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Javi Cepa @JaviCepa
#UnityTips: C# takes more time to learn. Javascript takes more time to debug. Pick one. 0
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Javi Cepa @JaviCepa
#UnityTips: Hold CTRL while moving for a 1-unit size snap 0
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Javi Cepa @JaviCepa
#UnityTips: Click the small lock icon in the inspector to lock it to the current object 0
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Javi Cepa @JaviCepa
#UnityTips: Hold "V" and then click objects for a perfect vertex snap 0
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Javi Cepa @JaviCepa
#UnityTips: Hold right click + use WASD for FPS control of the scene view camera 0
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Javi Cepa @JaviCepa
RT : Unity PS4 Seems to have trouble reference counting render textures. They'll destroy with first reference. #unity3d #unity3dtips 0
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ECbotOfficial @ECbotOfficial
Unity PS4 Seems to have trouble reference counting render textures. They'll destroy with first reference. #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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ProtoRealm @ProtoRealm
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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Terror Firma @terrorfirmagame
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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Indie Game Lover @IndieGameLover
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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jmunozar @jmunozar
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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BerlinUnityUsergroup @unity3dberlin
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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US ClaireForce @USClaireForce
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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Game Dev Robot @GameDevRobot
RT @ricothemad: #gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase… 0
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The Indie Sloth @TheIndieSloth
#gamedev #unitytips Use Co-routines instead of Update() for things that don't need to run every frame in order to increase performance. 0
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David Rico @ricothemad
RT @sandbaydev: superior #unitytip: instead of "int layerMask = 1 << 9;" use: "public LayerMask layerMask;" http://t.co/QYMU1aqFGF 0
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Deniz Intepe @denizintepe
superior #unitytip: instead of "int layerMask = 1 << 9;" use: "public LayerMask layerMask;" http://t.co/QYMU1aqFGF 0
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Juuso ._____. @sandbaydev
RT @aandnota: i.e., "t:audiosource" to show all GO's with an audio source attached. https://t.co/RvEi8PyY90 #unitytips 0
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Game Studies @GameStudies_
i.e., "t:audiosource" to show all GO's with an audio source attached. https://t.co/RvEi8PyY90 #unitytips 0
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Alex Myers @aandnota
RT @CadenBurleson: #UnityTip: When making vars static, don't forget to initialize them in the awake/start function. #IndieDevHour 0
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Sllayt3r @Sllayt3r
RT @CadenBurleson: #UnityTip: When making vars static, don't forget to initialize them in the awake/start function. #IndieDevHour 0
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The Indie Sloth @TheIndieSloth
#UnityTip: When making vars static, don't forget to initialize them in the awake/start function. #IndieDevHour 0
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Caden Burleson @CadenBurleson
make things in white so you can change their color in code without having to make new textures #unitytip 0
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Adnan Agha @adnanwho
RT:sfjohansson: #Unity3Dtips ...in case you want the latest monodevelop but need to use unity 4.2, just repl... http://t.co/q9qqh1cSXY 0
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Unity3DBot @Unity3DBot
Losing audio memory? Try flushing FMOD: AudioSettings.SetDSPBufferSize(--). You can "Get" first for current. #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
Unity _does_ support-ish passing headers with get requests. Use the post constructor with no data (just not on PS3?). #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
Strings are among the worst choices of data for unity to native marshaling: http://t.co/wGJPHz4lcm @ 17:00 #unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
Let's see how often / for how long I can maintain this. Thanks to Jay for spurring me along. @unity3d #unity3dtips 0
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Ryan Medeiros @DWishR
#Unity3DTip Press Cmd-' (Ctrl-' on PC) to bring up the Unity documentation for your currently selected symbol in MonoDevelop 0
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Barnaby Smith @mvinetwork
RT:Evolver3D: Ray + cast sabe o que é? #unity 3d #engine #UnityTech #Unity3Dtips http://t.co/51Nmbl4wBh ... http://t.co/HMIPxaoogy 0
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Unity3DBot @Unity3DBot
RT @SimonDarksideJ: Shadows workaround for @Unity3D on #WP8 until they fix the driver issue http://t.co/rB5Njec7g7 #unity3dtips ALso good … 0
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Shadows workaround for @Unity3D on #WP8 until they fix the driver issue http://t.co/rB5Njec7g7 #unity3dtips ALso good for general shadows 0
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Simon (darkside) J @SimonDarksideJ

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