Résumé
Please visit my Portfolio page for videos of my work. If you’d like to download my CV please do so here (presented in UK 2 page format)
Skills
- Expertise and demonstrated skills at programming in a range of programming languages, including C++, C#, HLSL, Java, Lua, MAXScript, Visual Basic and PHP.
- Very strong understanding of maths and physics concepts, and their use in simulations.
- Significant experience at game creation with API’s such as DirectX (8, 9, 10) and XNA 4.0 and higher level engines
- Experience developing a product for Windows Phone 7
- Long term skill at web page (and web solution) creation using XHTML, XML, PHP, MySQL and Photoshop
- through FTP and SSH, with experience at Adobe Flash.
- Thorough grounding in the importance and use of project modelling with Unified Modelling Language (UML)
- Extensive use of using version control software (SVN and SourceSafe
- Technical artist capabilities – 6 years experience at technical Photoshop usage as well as interface design, basic skills at modelling in 3DS Max and using MaxScript, unwrapping in 3DS Max and UV Layout and texturing in Photoshop. Industrial experience at supporting and streamlining the art production pipeline through custom tools and scripts.
Experience
Games Programmer at Neon Play
Computer Games industry
September 2011 – Present
- Work on iOS Unity3D titles.
Self Employed Games Programmer at 13IG
Computer Games industry
August 2011 (Total 1 month)
- While waiting to start my job at Neon Play, I spent a month developing a Facebook game Dodge Foot in Unity3D with two former colleagues from Canalside Studios.
Junior Programmer at Four Door Lemon Ltd
Computer Games industry
August 2010 – October 2010 and May 2011 – July 2011 (Total 6 months)
- Ported the iPhone game QuizQuizQuiz to be a launch title for Windows Phone 7
- Worked on an iPhone/iPad/Mac port of an existing PC title
Games Programmer at Canalside Studios
Computer Games industry
June 2009 – July 2010 (1 year and 2 months)
- Designed and developed the in-house engine
- Built a number of tools to support the designers, artists and programmers
- Worked with the artists to optimise and further feature the art production pipeline
- Carried out the bulk of graphics programming
- Worked as lead programmer on several projects
- Carried out R&D on two projects ahead of development proper
Component Sales Technical Assistant at Shorts Lifts, Ltd.
Civil Engineering industry
July 2008 – March 2009 (9 months) with some subsequent part-time work
- Liasing with group offices
- Work on online website
- Database solution programming
Education
BSc Computer Games Programming (Honours) – First Class
The University of Huddersfield (2007 – 2011, including year in industry [Sandwich Year])
