MVI
Blog ArchiveRésumé

An extremely sporadic blog about game dev.

Posts

  • May 26, 2023

    Design Principles for VR Games

  • Dec 1, 2020

    Notes for Unity Docs, 3 years on

  • Aug 21, 2017

    Introducing User Contributed Notes for Unity Docs

  • May 24, 2017

    5 Years Of #UnityTips

  • Jun 5, 2014

    Procedural Planet Rendering

  • May 27, 2013

    Colour Code Snippets

  • Feb 12, 2012

    Core Concepts Of Reverse Engineering: Part 5 – Data Types Practical

  • Feb 4, 2012

    Core Concepts Of Reverse Engineering: Part 4 – Data Types

  • Feb 4, 2012

    Core Concepts Of Reverse Engineering: Part 3 – File Headers and Basic Hex Editing

  • Jan 29, 2012

    Core Concepts Of Reverse Engineering: Part 2 – The Hex Editor

  • Jan 29, 2012

    Core Concepts Of Reverse Engineering: Part 1 – Introduction

  • Jun 25, 2011

    Achievement Unlocked: First Class

  • Jan 5, 2011

    QuizQuizQuiz Windows Phone 7 Postmortem

  • Apr 22, 2010

    Dolly Zooming – A sense of vertigo

  • Apr 14, 2010

    Storing useful positions using meta-bones

  • Mar 28, 2010

    Placeholders in Games

  • Mar 13, 2010

    Lessons Learned From Tools Development

subscribe via RSS

MVI

  • Barnaby Smith
  • mvi
  • barnabysmith
  • rss

Barnaby Smith's personal dev blog.